Hope you guys have fun with it! Really glad to hear people still read the guide & want it updated, good luck & have fun! I'll probably be working on this section & researching/testing a bit more, but really wanted to push out the Senna section. a bunch of champion changes/re-works & releases. Crit strike went up by 10% & Attack speed down by 3%.īiscuit Delivery also changed, but nothing too noteworthy for ARAM purposes. Locket of the Iron Solari - better flat shielding, still good in the Active item build if needed against burst.īrawler's Gloves was removed & Zeal was changed to include Cloak of Agility & got a cost increase to 1400. (raises the value of Stormrazor & Runaan's Hurricane, since both aren't really great.the range on Rapid Firecannon is still useful for poke and kiting if really necessary though) Rapid Firecannon & Statikk Shiv changed - Shiv cannot crit, but bounces more & Rapid Firecannon does not charge faster. Kleptomancy removed -> Prototype: Omnistone (still not sure about this one, generally wouldn't recommend over choosing a keystone that best fits your champ)Ĭonqueror changed - generally take this keystone if you are melee and aren't going Aftershock. Really great that it gives attack speed and crit. Stormrazor - Gives Crit again.I really like going this now regularly in Crit builds (something like Infinity Edge -> Stormrazor, or Essence Reaver -> Infinity Edge -> Stormrazor). Shurelya's Battlesong - components changed to be more shielding/healing instead of AP.great for the Active Item build Sanguine Blade - is back.and looks a little different (do not recommend buying on ARAM.) Spear of Shojin - removed (pretty sad about this one.especially with Sett's release)Įdge of Night - changed into a Passive instead of an Active (also components to it changed) (this passive was taken/removed from Duskblade of Draktharr) Also, it should be noted this item costs 500 less gold (2400 gold) than the other lethality items. Still useful into trap champions like Teemo, but won't activate if you have Oracle's Extract active. Umbral Glaive - another lethality item with CDR on it.pretty great on summoner's rift & decent on howling abyss.since no wards and all. (the Active item build has more incentive now, with the nerf to Presence of Mind) Mana/energy is usually important on most champions.without resources, most of the time champions can only auto attack and use Summoner Spells.think it is still covered in the Runes section. Presence of Mind - still "good" after the changes, adds to max mana pool & still gives 10% max mana refund on takedown.honestly still better than Triumph on most champions.but if Triumph ever gets changed, still have to look at it again.
#Aram buddy bot of legends update
Some notable things that changed since the last guide update (9.13 - 10.1): You will basically become an unkillable monster for the team (between Sterak's Gage, Haymaker shield, Pit Grit health restoration, and Gargoyle Stoneplate) that sticks to a target after ulting in. The build is also meant to mesh with Heart of the Half Beast (2nd part of Pit Grit), and Haymaker. While stacking Black Cleaver on the entire team with Titanic Hydra (General Combo: Auto- Pit Grit- Knuckle Down- Pit Grit- Titanic Hydra-Auto, should fully stack Black Cleaver on a target or multiple targets). Still have to try it out a bit, but the idea around it is basically to The Show Stopper into the entire team and Gargoyle Stoneplate up to.8k health I believe. Senna can gather mist from each target every 4 seconds, which will be easier to get with the on-hit build, since you have attack speed for Autos and Piercing Darknesses. Senna's Absolution/Relic Cannon passive is On-Hit as well Senna's Piercing Darkness cast time is reduced by Attack Speed Senna's Piercing Darkness is reduced by 1 Second On-Hit Senna's Piercing Darkness will give you one hit/stack of Press the Attack & applies On-hit effects, so the normal Auto-Q-Auto will fully stack Press the Attack (I still have to double check this, but I believe it also applies a stack to everyone hit by Piercing Darkness) Some things that are really important to note in the On-hit build: But.generally the On-Hit build will provide more utility (healing) & out damage the Lethality build after a couple seconds in combat (if I had to estimate.maybe ~3-5 seconds rough estimate.I'll double check in practice tool later). Lethality will still out burst the On-Hit build.which means it is still better into squishy teams that you are able to burst fully. So.why/when do you go On-Hit over Letality/Crit? Wit's End (Because, you are actually able to get an auto attack off during your Q, since your attack speed is really high)Įssence Reaver for CDR / Mana for Muramana Last item is optional/situational, I usually prefer either: